Defense Drone II is actually worse then Defense Drone I so I wouldn't invest in that. I prefer defense drone mark 1. This event can occur multiple times per sector. Keep in mind that some augments only exist as locked versions and thus you will be unable to remove them afterwards. Using Ion Burst 2 and drones is much easier and convenient than the initial Kestrel loadout, but FTL is not a game about easiness. Each system occupies one room. More importantly, a number of ships are passing by; prepare for a fight!. "Friendly" objects cannot collide; for example, you cannot. Added. The Gunship StratDefense 1 is best. The ultimate goal of any game of Faster Than Light, sector 8 will always be this daunting place. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. FTL Ship Analysis: Crystal Cruisers. Also, you don't have to do it while only HAVING missile weapons on your ship, you just can't USE those weapons in the fight. If you already have a defense drone you don't need that and should go for hacking. #4. You start wit no weapons but the ship is equipped with a 4-pad Teleporter and two drones. The Trinity is 300. hachkc • 9 mo. Fire with the new and power back the old for an extra shot. I like using offense drones with ion spam. FTL: Multiverse adds a wide range of new drone types into the game. Boarding 2 Drones, on. Without being able to bring down its shields, the beam weapons are useless (unless I had the 2 damage ones). Drones. Sensors If the ship goes dark, don't panic. Drone control is huge. The biggest threat is combat II drones, but the anti-combat drone misses them a lot. The Long-Ranged Scanners will detect no ship presence. 4 shields and 40%+ evasion is pretty solid defence even without cloaking. It mainly bugs me a little that the enemy AI ships defense drones are better than yours. They deal no hull damage,. 4. Stores sell: Unlimited hull repairs Limited quantities of all resources (fuel,. Generally yes defense drone 2 is bad because of that. Drones are another system that may need taking out, anti-personel drones are quite the beasts. Again, that doesn't mean "always buy shields first", it just means that shields are pretty important. This event can occur only once per sector. With a Glaive Beam, an Anti-Ship Drone can turn a 4 damage beam into an 8-damage one, and an 8 damage beam into a 12 damage one! Depends, if you can reliably keep their shields down, I vote for beam every time. Generally you can try to game the Defense Drone II's timing to some extent by waiting for the lasers to hit your shields, and only then deploying it/turning it on and hoping it shoots the missile instead of the lasers, but it's still a bit tricky. For more information, see Beam weapons. Ancestry – Find the secret sector with the. 28 ships, 28 victories, and 0 defeats later, I can officially say I am good at FTL. (Also saves about 20 scrap over a run. October 17, 2023. Subsystems are the same as systems, except they do not use power. Along with this, the first of its super-weapons comes online. ago. Before a FTL jump, Pause the game and switch power to a new weapon. The Hull Repair Drone raises your effective health against the Flagship from 30 to something like 60. I went for Crew Teleporter and Cloaking instead of the Hacking module. Ancestry – Find the secret sector with the. They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time. One gets mind controlled. However, each item has only a 50% chance of dropping from its respective miniboss if you blow the ship up, whereas crewkills will always result in the weapon dropping. Damage: 1 laser, 2 damage, pierces 1 level of shieldsBombs work but don't base your decisions on defense drones. For reference, Defense 1 Drones have a 1 second cooldown and Defense 2 Drones have a 0. An odd defensive option you have in the event of hacking drones is hacking their hacking room. Drones. If you're running defense drones, you should always try to have one extra system upgrade beyond what you need as a. FTL: Faster Than Light. 2. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. I had the luck to even have a Defense II drone. Between this point and the limited Drone slots, a Drone Control is a notably flawed purchase, especially if you're specifically thinking of slotting in a Defense Drone. The Defense II shoots faster than a Defense I, but remember that it does shoot lasers as well as missiles. Rebel fight chance. So, you have a 1 in 5 chance of the drone hitting a systemless room and you're stuck. That can be pretty useful if you use drones a lot. Unless the drone is directly attacking a vital room, you’re best just. Also, while hacking counts as a non-missile attack if the drone reaches the enemy ship, boarding parties don't. EDIT: Another related thing. All these things are almost always better defensively than a shield overcharger drone. One might aim at having a full burst laser barrage+cloaking and defense drones. Turning off dynamic backgrounds is the only. I'd assume ion intruder as well, but I haven't seen that. 4. (Boarding Drone) Launch a boarding drone into the station. Drone recovery arm is amazing. They consume 1 missile ammunition each time they fire, but completely ignore. Haywire Defense System The shield overcharger seems to be bad by design. Just Getting Started. due to a defense drone or enough evade and shields. Defense Drones Mk I are probably the best case of the effect where people only remember bad luck strikes and pretty much skip good luck strikes in their RNG-induced rage. Since you're still in an early sector ( as defined by my first sentence ), repairs cost 2. FTL: Faster Than Light. Drones - While missiles are annoying, don't overlook the boarding drone. Generally yes defense drone 2 is bad because of that. Anything else is very setup-dependent (combat drones) or just bad in general (shipboard drones). Total achievements: 51 You must be logged in to compare these stats to your own 38. To Unlock Layout C. Despite having no crew, automated ships get manning bonuses for all their systems. When the drone reaches the enemy ship, it latches onto the hull and becomes invulnerable. Only one ship starts without doors (Rock B), and only one starts without a. Other drones have niches, but are usually better being sold for scrap to upgrade better things. I kind of need all the defense I can get with my current setup so I booted up a defense drone and defense drone 2 at the same time. I define it as the developer define it. the DSR 1 sniper rifle, which fires 12,7mm (0. FTL Sectors Alignment Chart — Danger vs. Free drone schematic exploit. Round ships -- like the engie ships -- have nearly perfect defense drones. Top. The number of guaranteed stores is determined by the sector type. Opening Main Menu or 'Save+Quit'ing the game replaces any drone of the Drone Control system offered at the Store with the Defense Drone Mark I. Use missiles to damage a powerful ship's Shields System. Defense drone to shoot down the hacking drone, when it's attached, hack the hack, or wait for the CD then missile their hack room #4. x5-452. More specifically, on defense drones : Having 2 Defense drones up is kinda bad, unless you got the extra one for free, and even then. For more information, see Flak weapons. Lily-Olivia • 9 yr. The two Defense I drones are more preferable in my opinion but you'll have to use more drone parts. This nebula looks like it's recently seen two ships exchange fire. That actually really helped with the end-game, especially the drones. Heavy Crystal Mk 1 (Crystal A, Rock C) It’s a crappy missile. For as long as there is power to the hacking drone, the doors remain locked, but triggering the actual hacking process will cause different effects depending on the targeted system . Don't build for the DD2, just make a good ship. * Zoltan Shield Bypass - Oh, wow. 1. FTL: Faster Than Light. Defense 2 is good, but it requires more energy and it might shoot a laser when you need it to shoot a missile instead. (After. When I…Engi A is considerably better than Engi B. Sometimes my Defence drone will miss a missile. As far as the first one, a fire beam or other weapon with high fire chance is your friend. The easiest way to do this is to hit up Engi controlled sectors and hope to fight an Engi ship with a defense drone. After about half an hour the defense drone explodes. More chance to pop a Kool-Aid Man (boarding drone) or hacking drone before they arrive, some missile / asteroid / flak defense, and cloaking drone ships are effectively neutered. So whoever said that MK I drones are superior to MK II drones was giving you terrible advice. The Overcharger Drone just seems to be a bit of a waste of time. This guide is approachable and concise, with ship strategy center-stage. The Defense Drone Mk 1 is most cost efficient scrap saving purchase in the game. Whilst a deeply officious and obtuse people, they generally favour diplomacy over acts of aggression and are known for being fair and just in their. View source. Hull repair is then great, because you're no longer wasting drone parts for the Defense drone and can use them for hull recovery. (Boarding Drone) Launch a Boarding drone into the station. Defense Drones are too slow for actually shooting down the enemy attacks, and greatly ineffective for the price of 4 power for Defense II. Command: AUG id. Every two jumps you make, it will jump closer to the Federation base, taking a total of 6, 8, or 10 turns to reach the base. The Captain's Edition loadouts show off some of the new features in the mod, as well as create a tougher challenge; these loadouts can be reverted back to their originals with an additional (optional) mod, CE Vanilla Player Ship Loadouts. All laser shots deplete a single shield layer, but some (Heavy. -1 . g. No that's fine, FTL is a difficult game. Fire Drone. new hazard: blue/white star that occasionally causes "ion pulse", probably similar to solar flare except it does ion damage instead of fire (thanks u/IrishBandit) new subsystem: battery which appears to temporarily increase total reactor power (thanks u/Histidine) PDS hazard shows "PDS TARGET LOCKED" before the fireball appears and so far only. Defense Drones are too slow for actually shooting down the enemy attacks, and greatly ineffective for the price of 4 power for Defense II. This event can occur multiple times per sector. - Defense drone MK2. Weapons, Drones and Augments can be sold for 1/2 the purchasing price at stores. hachkc • 9 mo. Like any projectile weapon, they can also. See also the much more comprehensive list compiled by Reddit user chewbacca77, which includes many bugs related to the save-reload system. If the drone doesn't fire till its right on your hacking drone, you probably won't have time to evade the blast. Drone Control is not a standard system and many ships launch from the Hangar without it. Wish I got a pic of it (was trying to speed run,) but I got the fire on small research station random event. When one fires, shut off your drone for a split second (causing the shot to miss), then power it back on again. It's generally most useful in conjunction with beams and offensive drones, though also works well enough with other damage options such as Heavy Lasers. Pirate fight in nebula. I wouldn't be surprised if a defense drone shooting down a couple hacking drones created this initial situation - default hack mostly syncs with the flagship's cloak, so only the slowest weapons will be chain-locked. Defense Drones Don't Do D'anything Destroy a ship that has a Defense Drone without using any form of offense aside missiles. Send your crew in a shuttle to help put out the fire. That way it's guaranteed to smash the drone and would have roughly the same effectiveness as a Defense Drone when it comes to Boarding Drones and Hacking. They can only be found or. I think it's underrated. No, it's a part of Advanced Edition. First of course because of the ability to launch those defense drones that will destroy missiles. Anyways, I'm wondering if other players here find that the defense drone 1 just adds more problems when a defense drone 2 is online, or what others. This is the achievement we're after in this guide. 140 votes, 23 comments. Originally posted by Dr. S. So Mantis B is so low probably due to a combination of early and late game issues, not just early game alone. Members Online. This page will summarize the upgrade path for every system/subsystem in the mod, alongside a comparison to the prices of the upgrade levels from vanilla and a link to each one's Internal Upgrades. It’s biggest weakness is having a medbay for a raider build but it works for the first few sectors as you can really build up your crew’s fighting ability. For a more detailed chart of. The player controls the crew of a lone spaceship affiliated with The Federation, which is currently on the losing end of a massive rebellion. 3. Engi A's got the right idea by starting with ion blast II that can theoretically shut down any amount of shields and a combat drone. With regards to the Flagship's hacking, if the player has a defensive done then I highly recommend deploying the drone immediately, watching to see which way the drone begins swivelling, try to infer which room the hacking drone will land on (or, if you can see the drone, see what it's lined up with), and if it doesn't look like a dangerous hack, just turn. It appears a small laboratory fire got out of control and is threatening to destroy the station. Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. FTL: Faster Than Light Wiki is a FANDOM Games Community. When your defense drone inevitably misses a boarding drone, open all your doors so the crew fighting the drone doesn't suffocate. Originally posted by Psykechan: Neither is better. Defense Drones are strong but definitely not required. The objective is to deliver important information to the remains of the Federation fleet in a distant sector. < > Since hard mode targets relevant systems more, mantis B's shield/drone rooms at the far right of the ship can cause the defense drone to fail more often. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. Boarding drone and ion intruder drone in particular synergize very well with mind control and fire, but are pretty underwhelming if just deployed on their own. It takes a bit of practice, but it's incredibly useful. Defense Drones Don't Do D'anything! - While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety. The drone will shoot down incoming boarding drones, and the mothership will eventually run out, making the whole affair much less stressful. Jump and in the next beacon the new weapon will be charged and the old will keep its charge. Conclusion: one power more, makes all the difference. Maximum of 3 different weapons, 3 different Drones. Wow, that would be amazingly OP. Add a comment. This might be old news to many experienced players, but I've learned about this little trick recently and thought some people may find it useful. An expansive mod for the game FTL: Faster Than Light. An early enemy drone can cut you to pieces before you ever get to fire your weapons or. ) Backup DNA Bank - A bit of a luxury, but cheap enough to be. On an Engi ship the Zoltan shield might be "inwards" enough so that the defense drone shoots things down before it hits the shield. It transitions between those by jumping away when it dies. ago. Have a Defense Drone (which will usually shoot down the incoming Missile) Prevent the enemy from firing its missiles. It can't. For boarding mechanics, see Boarding. Its especially nice when fighting enemies with large energy shields or overchargers, drone control alongside a beam drone is something i almost always. - Asteroid fields may cause severe game lag. For more information, see Crystal weapons. 2. This is why drone control used offensively is mediocre in my eyes. A defense drone 2, which has the same cost and power requirement, can block more projectiles in most situations, can block projectiles that would do multiple points of damage to. Remember to not send in crew because you still want to keep that person alive so the flagship AI doesn't activate. It will consume a drone part for each drone you deploy, so it is recommended to power/deploy the drone only when needed. Bypassing this is MOST definately a cheat and and exploit. I always buy a drone recovery arm when possible just for defense and repair drones. McWeazel, PhD: The defense scrambler also stops anti-combat drones from targeting your own combat drones/boarding drones. The last piece of information to note is that the boarding drone always causes a breach in the room it hits. Members Online. The best FTL drones are the Automated Reloader, Defense Scrambler, and Backup Battery. * Drone Recovery Arm - Throwing six or eight power of Combat Drones is funny with that laser spam. Drones can be risky to use, as they simply shut down should your Drone Control. For two power, you have essentially hard-countered missiles. Drone Control is the system used to launch and maintain drones. This event can occur only once per sector. FTL: Faster Than Light. Certain drones do stay powered after a jump - repair drones and anti-personnel drones in particular. Rock Cruiser layout C: Get to Sector 8 (The Last Stand) with Rock Cruiser layout. However, defense drones and hull repair drones are amazing. My only complaint is the reload time. jump away and re. Shield Overcharger. Initial scrap (30 on easy, 10 on normal, 0 on hard) and scrap gained by selling at stores or from Scrap Recovery Arms. FTL: Faster Than Light. Only recovers your deployed external drones: combat drones - after the ship fight, defense drones - after initiating the FTL Jump. I'm in sector 2 with level 3 shields, a drone system, and I just found two Defense Drone Mark IIs for free in 2 consecutive jumps. Originally posted by Maine Cheldan: Hull repair drone requires a Drone system, two reactor bars, and as you said, a big stack of drone parts. Mind controlled enemy crew and my crew then team up and kill my mind controlled crew. Defense Drone I and II will shoot it down before it latches (most of the time). You can even go 2v4 for a while in this situation; the point is not to. Hacking DDD (Defense Drone Dodging) : It is possible to stop in mid-air your Hacking Drone by removing power from the. Defense drones will look at an incoming hacking bit when it gets close enough so if it looks like the hacking bit is going to hit something benign you can depower the defense drone and let it through. You quickly move up to the radar station to access it. Defense Drones Don’t Do D’anything! – While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Now, I am very keen on using at least one, but the idea of using both. Combat 2: 0. Sysrepair is good for keeping your ship working, combat and beam drones are excellent for the stage 3 supershield (which can make or break runs), and hull repair can be game-winning. The System Repair Drone can repair the ship while the crew is occupied (or safely hiding on the enemy ship), and all three have decent blue text events. Drone control is really important for true ending, especially anti-drone for the boss. Your overall oxygen will drop, but it's worth to make fighting the drone easier. I make it to a store and it does have DC, but it comes with. With the majority of their bodies composed of pure, harnessable energy, the Zoltan are ambivalent towards the Galactic Federation. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Business, Economics, and Finance. Tip nr. You want a defense drone on the boss, and you want one along the way for any enemy that has missiles. The Air Force’s Task Force 99 “nests very well” within the Pentagon’s new Replicator drone program, AFCENT commander Lt. FTL: Faster Than Light. and a second Aug of something drone related. Sensors: I don't think I have ever bought them if I didn't start with them. I find DD2 mostly useless as I want it targeting only things that bypass shields like missiles and drones. 1 drones going at once and its cheaper to do so. I never go into the Flagship fight counting on missiles, but the Artemis is not bad against the other stages, so sometimes I'll end up with 7 power in the. 2: Don't buy crew. Drones are good at sustain damage. This fight, first time I had to use the anti-drone. The defense drone mk II also takes 3 power, but shoots down projectiles every second or so. FTL: Faster Than Light 2012 Browse game Gaming Browse all gaming Drone targeting bug:. Sure, you pay 4 Scrap by Sector 7 for repairs at a store, but encounters generally give roughly 40 ~ 70 Scrap, 15. 2 drone seems to move faster, but usually further and has a delay when actually shooting. Beacons; Events. Compare it to Mantis C. This is a guy who wants to live. I use my mind control to counter enemy mind control. You can use a bomb or deal weapon damage to temporarily disable. It takes 3 power to generate 1 zotlan shield after 8 seconds and potentially more shield taking 3 more seconds each layer (accoring to wiki). I use my mind control to counter enemy mind control. it'll only put up a barrier every ten seconds, and the AI will always shoot more than one shot per ten seconds. defense drone 1, seems to miss missiles way more often. To me, a Defense Mk1 is a must have, but other drones are optional. Drones are good at sustain damage. 50 scrap and will probably save you hundreds of scrap in saved damage over the course of the game. Not only that but its possible to have three MK. Russia. Agreeing to improve the ship reactor in exchange. This is, horrifyingly, actually less unreasonable than the prior achievement. . ago. Having less than 5% oxygen in a room damages non-drones inside for 6. Players often make the mistake of turning the drone off after it hits. Cloak's better at defense, but drone control offers variety. i like to roleplay that my Lanius mutiny to go do morally ambiguous Lanius activitiesYeah, the drone landing on weapons is very bad, and adds a significant amount of RNG to phase 1 (although usually not a make-it-or-break-it extent). I think B has slightly more confortable start with two shields and defense drone. The Federation now knows that you hold the power to destroy the Flagship, and they will battle the Rebels on all fronts to buy you time to go and tangle with the behemoth. Skinny Pete Nov 8, 2014 @ 10:37am. The thing fires 2 shots but needs only 1 energy. You can actually bypass defensive drones with your hacking drone, and avoid it being shot down. Defence II drones almost never miss, but they don't do well well the enemy has an Artemis missile and a fast firing laser. Defense drone is also pretty good for completely preventing missiles. Mighty useful to "fill in" any single-bar "gaps" whenever you. Jump and in the next beacon the new weapon will be charged and the old will keep its charge. It depends on your ship. The Defense Drone Mark II can also shoot down lasers and ions; these may distract it from shooting a missile, but careful micro-management largely prevents that. They reluctantly agree. The Long-Ranged Scanners will detect ship presence. While many of their base functions remain the same (combat, defense, personnel), their effectiveness in combat varies greatly. P. Agreed, legit tactic. Adds over 500 new enemies, over 100 new weapons and 100 new drones! Also expands heavily on the lore, with new factions, sectors, and races includ. While many of their base functions remain the same (combat, defense, personnel), their effectiveness in combat varies greatly. The white option only has a chance for hull damage but lower rewards), but the Teleporter blue options gives no hull damage at all. Cloak is generally better for the final boss, but I think defense drone prevents far more damage over the course of the game and better reduces the risk of runaway events (missile hits weapons, causes breach, extends fight, more damage over time, etc). S. This facilitates in extinguishing fires and allows for both harming boarders with manipulating them out of a room. That might mean targeting the drone system to disrupt repairs even when there are other undamaged systems to target. Defense Drones Don’t Do D’anything! – While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Slug A/C, Engi A/B/C, Rock A/B/C, and Lanius A/B all are safe from this bug. The boss is focused on drones in this stage so disabling the drone control is crucial. These anaerobic beings seem friendly enough. defense drones can't target anything I think. FTL: Faster Than Light. No need for Crew Teleporter. As boss ships, these enemies have set weapon, system and crew loadouts, and drop unique weapons. I prefer mark 2. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. If you rely on Hacking, Defense Drones just shut you down. with mutually-assured destructive results. Yeah, holy shit. Feb 26, 2014 @ 8:24pm If your target is the shields, What would the point be in attacking the drone controller? When there's only one missile, 1 ion, and 1 breech, you do the exact same amount of damage to the 4x shields after. obviously have level 4 shields. They also begin firing faster than most weapons so they can sometimes cause damage at the start of the fight (particularly on unshielded ships), especially if they're mark 2. Sectors are determined randomly, but. They cannot repair hull breaches, and as a consequence can never repair a breached system. Drone Recovery Arm - Very strong for specific builds, especially in Hard Mode where drone parts are going to flow less freely. You will recieve an alarm saying ‘power surge detected’, then a maelstrom of beam and combat drones envelop. As an example, if you've ever seen a Hacking drone latch onto the helm of the Kestrel or the Weapons on a Federation Cruiser, and your Defense Drone didn't even pay it any attention whatsoever, that is a result of the glitch. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Once it's latched on, there's not much you can do except find a way to disrupt it from their end. Boarding: general principles [] Combat []. The fact that you can send a hacking drone and depower it after the defense drone shoots at it to force it to miss and then re-enable it to get through defensive drones is an exploit that is ridiculously overpowered and botheringly unbalanced. 1 Moves slower, but a shorter distance and shoots immediately. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The mark I will take on solely missiles, while mark II will help with other missiles comming in from RFS and also the ocassional everything else. Lily-Olivia • 9 yr. Cloaking, Defense Drones, and Missiles. Ion weapons are blocked by shields, and the ion damage is applied directly to the shield system instead of the targeted room. i dunno, but since advanced edition came out, my defense drones seem less effective. Since Anti-drones have a 7 second cooldown, that means you can expect them to suppress at least one drone quite effectively. Not having this system means. I got all the way to the end but messed up the 3rd phase of the flagship. [ 1] Use a drone to protect their ship. Defense I drones can’t shoot down lasers or ions so you can’t use those to distract it. But that is certainly overkill. And of course, defence drones are great against asteroids throughout the game. Subsystems are the same as systems, except they do not use power. Members Online. Plus defense drone is far cheaper and can stop hacking and boarding drones too. That can be pretty useful if you use drones a lot. -oh wait never mind. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. Can be used together with Hull Repair Drone : the drone vanishes after repairing 3-5 hull points, so jumping after 2 repairs makes those repairs. I port my boarders to flagship to kill missile room. Zoltan Cruiser [] Shields Holding - Destroy a ship before it gets through the Zoltan Shield. Pirate briber. The Defense Drone Mark II being able and willing to shoot down laser and Ion shots sounds nice in theory,. 3. And overall I think beam drones are only reliable vs unshielded auto scouts. The Firebomb Rock. - NPC ship escape time is irrespective of engine level / damage status, and either too fast or too slow (bug in vanilla FTL). Maybe Tier 3) Drone Recovery (Makes Drone+Hacking builds viable) Reconstructive Teleport (amazing with lvl 3 teleporter) Tier 3 (Very good in situations. The faster-than-light weapons I will be placing on this list are undoubtedly one of the best. FTL Weapon Analysis: Bombs. Skinny Pete Nov 8, 2014 @ 10:37am. One will get through. Or hacking. • Decrease hacking drone movement speed to improve the Defence Drone’s chances to shoot it down. e.